// Created by Crowbar 0.71
====== File Size ======
	2,865,088
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 799 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	800 - 6,655 theMdlFileData.theBones 24
	6,656 - 7,851 theMdlFileData.theAttachments 13
	7,852 - 7,863 theMdlFileData.theHitboxSets 1
	7,864 - 7,887 [ERROR] Unread bytes (non-zero) [ 04 02 07 10 11 12 08 09 0A 0B 0C 0D 0E 0F 06 13 17 16 00 14 03 ... ]
	7,888 - 8,531 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 7
	7,889 - 7,892 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	7,893 - 7,895 anAnimationDesc.anAnimation [@ref] alignment [ 35 00 00 ]
	7,896 - 7,980 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,981 - 7,984 anAnimationDesc.anAnimation [@ads_in_seq] (unused empty data structure at the end of the list)
	7,985 - 7,987 anAnimationDesc.anAnimation [@ads_in_seq] alignment [ 35 00 00 ]
	7,988 - 8,072 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	8,073 - 8,076 anAnimationDesc.anAnimation [@ads_out_seq] (unused empty data structure at the end of the list)
	8,077 - 8,079 anAnimationDesc.anAnimation [@ads_out_seq] alignment [ 35 00 00 ]
	8,080 - 8,164 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 17 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	8,165 - 8,168 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list)
	8,169 - 8,171 anAnimationDesc.anAnimation [idle_anim] alignment [ 34 00 00 ]
	8,172 - 8,256 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	8,257 - 8,260 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list)
	8,261 - 8,263 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ 34 00 00 ]
	8,264 - 8,348 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 0F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	8,349 - 8,352 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	8,353 - 8,355 anAnimationDesc.anAnimation [@attack_seq] alignment [ 34 00 00 ]
	8,356 - 15,099 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	15,100 - 16,491 theMdlFileData.theSequenceDescs 6
	16,492 - 16,587 [ref] aSeqDesc.theBoneWeights 24
	16,588 - 16,589 [ref] aSeqDesc.theAnimDescIndexes 1
	16,590 - 16,591 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	16,592 - 16,593 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	16,594 - 16,595 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	16,596 - 16,597 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	16,598 - 16,599 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	16,600 - 16,611 [idle_seq] aSeqDesc.thePoseKeys 3
	16,612 - 16,615 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	16,616 - 16,855 [attack_seq] aSeqDesc.theEvents 3
	16,856 - 16,857 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	16,858 - 16,859 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	16,860 - 16,955 [htLegionPrime_Execution_Gun] aSeqDesc.theBoneWeights 24
	16,956 - 16,957 [htLegionPrime_Execution_Gun] aSeqDesc.theAnimDescIndexes 1
	16,958 - 16,959 [htLegionPrime_Execution_Gun] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	16,960 - 16,991 theMdlFileData.theBodyParts 2
	16,992 - 17,139 aBodyPart.theModels 1
	17,140 - 17,435 aBodyPart.theModels 2
	17,436 - 17,455 [ERROR] Unread bytes (non-zero) [ AE 11 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ]
	17,456 - 17,803 aModel.theMeshes 3
	17,804 - 17,919 aModel.theMeshes 1
	17,920 - 18,095 theMdlFileData.theTextures 4
	18,096 - 18,099 theMdlFileData.theTexturePaths 1
	18,100 - 18,115 theMdlFileData.theSkinFamilies 2
	18,116 - 18,169 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	18,170 - 18,171 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	18,172 - 21,271 [ERROR] Unread bytes (non-zero) [ 18 00 00 00 40 00 00 00 A0 00 00 00 00 01 00 00 20 02 00 00 A0 ... ]
	21,272 - 21,272 aSeqDesc.theActivityName = ""
	21,273 - 21,316 theNameCopy = "weapons\titan_predator\w_titan_predator.mdl"
	21,317 - 21,323 theSurfacePropName = "weapon"
	21,324 - 21,336 aBone.theName = "ja_c_propGun"
	21,337 - 21,348 aBone.theName = "weapon_bone"
	21,349 - 21,359 aBone.theName = "def_c_base"
	21,360 - 21,372 aBone.theName = "muzzle_flash"
	21,373 - 21,383 aBone.theName = "def_barrel"
	21,384 - 21,389 aBone.theName = "shell"
	21,390 - 21,402 aBone.theName = "def_magazine"
	21,403 - 21,413 aBone.theName = "def_chain1"
	21,414 - 21,424 aBone.theName = "def_chain2"
	21,425 - 21,435 aBone.theName = "def_chain3"
	21,436 - 21,446 aBone.theName = "def_chain4"
	21,447 - 21,457 aBone.theName = "def_chain5"
	21,458 - 21,468 aBone.theName = "def_chain6"
	21,469 - 21,479 aBone.theName = "def_chain7"
	21,480 - 21,490 aBone.theName = "def_chain8"
	21,491 - 21,501 aBone.theName = "def_chain9"
	21,502 - 21,513 aBone.theName = "def_chain10"
	21,514 - 21,525 aBone.theName = "def_chain11"
	21,526 - 21,537 aBone.theName = "def_chain12"
	21,538 - 21,547 aBone.theName = "fx_barrel"
	21,548 - 21,557 aBone.theName = "l_hand_ik"
	21,558 - 21,567 aBone.theName = "r_hand_ik"
	21,568 - 21,581 aBone.theName = "gun_shield_fp"
	21,582 - 21,592 aBone.theName = "gun_shield"
	21,593 - 21,604 anAttachment.theName = "CAMERA_BASE"
	21,605 - 21,611 anAttachment.theName = "CAMERA"
	21,612 - 21,618 anAttachment.theName = "L_HAND"
	21,619 - 21,625 anAttachment.theName = "R_HAND"
	21,626 - 21,637 anAttachment.theName = "SWAY_ROTATE"
	21,638 - 21,656 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	21,657 - 21,664 aHitboxSet.theName = "default"
	21,665 - 21,669 anAnimationDesc.theName = @ref
	21,670 - 21,681 anAnimationDesc.theName = @ads_in_seq
	21,682 - 21,694 anAnimationDesc.theName = @ads_out_seq
	21,695 - 21,704 anAnimationDesc.theName = idle_anim
	21,705 - 21,718 anAnimationDesc.theName = idle_ads_anim
	21,719 - 21,730 anAnimationDesc.theName = @attack_seq
	21,731 - 21,759 anAnimationDesc.theName = @htLegionPrime_Execution_Gun
	21,760 - 21,763 aSeqDesc.theName = "ref"
	21,764 - 21,774 aSeqDesc.theName = "ads_in_seq"
	21,775 - 21,788 aSeqDesc.theActivityName = "ACT_VM_ADS_IN"
	21,789 - 21,800 aSeqDesc.theName = "ads_out_seq"
	21,801 - 21,815 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT"
	21,816 - 21,824 aSeqDesc.theName = "idle_seq"
	21,825 - 21,836 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	21,837 - 21,847 aSeqDesc.theName = "attack_seq"
	21,848 - 21,869 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	21,870 - 21,892 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	21,893 - 21,920 aSeqDesc.theName = "htLegionPrime_Execution_Gun"
	21,921 - 21,937 aBodyPart.theName = "w_titan_predator"
	21,938 - 21,961 aBodyPart.theName = "titan_predator_magazine"
	21,962 - 21,971 [ERROR] Unread bytes (non-zero) [ 61 64 73 5F 62 6C 65 6E 64 00 ]
	21,972 - 22,016 aTexture.thePathFileName = "models\weapons\predator_titan\predator_titan"
	22,017 - 22,068 aTexture.thePathFileName = "models\weapons\predator_titan\predator_titan_skin31"
	22,069 - 22,111 aTexture.thePathFileName = "models\weapons\attachments\cwos_attachment"
	22,112 - 22,155 aTexture.thePathFileName = "models\weapons\predator_titan\predator_belt"
	22,156 - 2,865,087 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 CD FC 1E 81 18 02 00 00 56 ... ]
	2,865,088 - 2,865,088 END OF FILE + 1 (File size)
========================
